GPULightmapper: prevent loop with max iterations
In case the calculation of the delta contained infinity values (division by zero), than later the calculation of the next cell failed as the infinity value was multiplied by zero which resulted in a nan. The nan-value caused that the next cell was equal to the current cell which resulted in an end-less loop, which only terminates by the maximum iterations protection. This is solved by replacing infinity with grid_size which acts as infinity.
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@ -148,7 +148,7 @@ uint trace_ray(vec3 p_from, vec3 p_to
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ivec3 icell = ivec3(from_cell);
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ivec3 iendcell = ivec3(to_cell);
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vec3 dir_cell = normalize(rel_cell);
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vec3 delta = abs(1.0 / dir_cell); //vec3(length(rel_cell)) / rel_cell);
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vec3 delta = min(abs(1.0 / dir_cell), params.grid_size); // use params.grid_size as max to prevent infinity values
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ivec3 step = ivec3(sign(rel_cell));
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vec3 side = (sign(rel_cell) * (vec3(icell) - from_cell) + (sign(rel_cell) * 0.5) + 0.5) * delta;
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