Fail at instantiating if the root node is instantiated
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@ -99,8 +99,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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#endif
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parent = nparent;
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} else {
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// i == 0 is root node. Confirm that it doesn't have a parent defined.
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// i == 0 is root node.
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ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
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ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANCED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name]));
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}
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Node *node = nullptr;
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