From 0683677563fc35af6b25ad6e010d44aa5126f0f8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 25 May 2024 20:03:36 +0200 Subject: [PATCH] Fix outdated `vsync_mode` project setting documentation Disabling V-Sync when using the Compatibility rendering method works since Godot 4.2 at least. This also documents the `--disable-vsync` command line argument. --- doc/classes/ProjectSettings.xml | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5ac4c96d931..32e71ce0307 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -902,8 +902,9 @@ Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using [member EditorSettings.interface/editor/vsync_mode]. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. - Depending on the platform and used renderer, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported. - [b]Note:[/b] V-Sync modes other than [b]Enabled[/b] are only supported in the Forward+ and Mobile rendering methods, not Compatibility. + Depending on the platform and rendering method, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported. + V-Sync can be disabled on the command line using the [code]--disable-vsync[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url]. + [b]Note:[/b] The [b]Adaptive[/b] and [b]Mailbox[/b] V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility. [b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead.