Rename "Singleton" to "Global Variable" in the AutoLoad editor

The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.

"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.

(cherry picked from commit 1e53bac8b4)
This commit is contained in:
Hugo Locurcio 2021-05-10 19:06:57 +02:00 committed by Rémi Verschelde
parent dd2fc60abc
commit f45a2f4dea
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1 changed files with 5 additions and 4 deletions

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@ -871,15 +871,16 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(0, TTR("Name"));
tree->set_column_expand(0, true);
tree->set_column_min_width(0, 100);
tree->set_column_min_width(0, 100 * EDSCALE);
tree->set_column_title(1, TTR("Path"));
tree->set_column_expand(1, true);
tree->set_column_min_width(1, 100);
tree->set_column_min_width(1, 100 * EDSCALE);
tree->set_column_title(2, TTR("Singleton"));
tree->set_column_title(2, TTR("Global Variable"));
tree->set_column_expand(2, false);
tree->set_column_min_width(2, 80 * EDSCALE);
// Reserve enough space for translations of "Global Variable" which may be longer.
tree->set_column_min_width(2, 150 * EDSCALE);
tree->set_column_expand(3, false);
tree->set_column_min_width(3, 120 * EDSCALE);