Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.
"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.
(cherry picked from commit 1e53bac8b4
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@ -871,15 +871,16 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
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tree->set_column_title(0, TTR("Name"));
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tree->set_column_expand(0, true);
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tree->set_column_min_width(0, 100);
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tree->set_column_min_width(0, 100 * EDSCALE);
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tree->set_column_title(1, TTR("Path"));
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tree->set_column_expand(1, true);
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tree->set_column_min_width(1, 100);
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tree->set_column_min_width(1, 100 * EDSCALE);
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tree->set_column_title(2, TTR("Singleton"));
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tree->set_column_title(2, TTR("Global Variable"));
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tree->set_column_expand(2, false);
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tree->set_column_min_width(2, 80 * EDSCALE);
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// Reserve enough space for translations of "Global Variable" which may be longer.
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tree->set_column_min_width(2, 150 * EDSCALE);
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tree->set_column_expand(3, false);
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tree->set_column_min_width(3, 120 * EDSCALE);
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