[3.2][macOS] Control key + scroll wheel should zoom not pan
Fixes godotengine/godot#32520
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@ -1302,6 +1302,18 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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Ref<InputEventPanGesture> pan_gesture = p_event;
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if (pan_gesture.is_valid() && !p_already_accepted) {
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// If control key pressed, then zoom instead of pan
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if (pan_gesture->get_control()) {
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const float factor = pan_gesture->get_delta().y;
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float new_zoom = _get_next_zoom_value(-1);
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if (factor != 1.f) {
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new_zoom = zoom * ((new_zoom / zoom - 1.f) * factor + 1.f);
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}
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_zoom_on_position(new_zoom, pan_gesture->get_position());
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return true;
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}
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// Pan gesture
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const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
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view_offset.x += delta.x;
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