[3.2][macOS] Control key + scroll wheel should zoom not pan

Fixes godotengine/godot#32520
This commit is contained in:
Andy Maloney 2020-06-08 12:23:30 -04:00
parent 93e20a4cd4
commit f4640af9c1
1 changed files with 12 additions and 0 deletions

View File

@ -1302,6 +1302,18 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid() && !p_already_accepted) {
// If control key pressed, then zoom instead of pan
if (pan_gesture->get_control()) {
const float factor = pan_gesture->get_delta().y;
float new_zoom = _get_next_zoom_value(-1);
if (factor != 1.f) {
new_zoom = zoom * ((new_zoom / zoom - 1.f) * factor + 1.f);
}
_zoom_on_position(new_zoom, pan_gesture->get_position());
return true;
}
// Pan gesture
const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
view_offset.x += delta.x;