Add description for "absorbent" and "rough"
(cherry picked from commit 8acdbaa4f2
)
This commit is contained in:
parent
5200ff03d2
commit
f46624030c
|
@ -12,6 +12,7 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
|
||||
If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it.
|
||||
</member>
|
||||
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
|
||||
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
|
||||
|
@ -20,6 +21,7 @@
|
|||
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
|
||||
</member>
|
||||
<member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false">
|
||||
If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
Loading…
Reference in New Issue