Added return true o collide when no rusult is NULL
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@ -979,6 +979,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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} else {
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if (!l_has_penetration)
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break;
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else
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has_penetration = true;
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}
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}
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}
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