diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 95dde979e01..b804754a168 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -22,6 +22,7 @@
+ Restarts the particle emmission, clearing existing particles.
@@ -33,14 +34,19 @@
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
+ [Mesh] that is drawn for the first draw pass.
+ [Mesh] that is drawn for the second draw pass.
+ [Mesh] that is drawn for the third draw pass.
+ [Mesh] that is drawn for the fourth draw pass.
+ The number of draw passes when rendering particles.
If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
@@ -62,6 +68,7 @@
If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
+ Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
@@ -73,6 +80,7 @@
Speed scaling ratio. Default value: [code]1[/code].
+ The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
@@ -86,6 +94,7 @@
Particles are drawn in order of depth.
+ Maximum number of draw passes supported.