Backport CanvasLayer visibility
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@ -47,7 +47,18 @@
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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The layer's transform.
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</member>
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<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
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If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden.
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Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers.
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</member>
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</members>
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<signals>
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<signal name="visibility_changed">
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<description>
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Emitted when visibility of the layer is changed. See [member visible].
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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@ -361,6 +361,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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}
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_update_visibility_color(p_node, item);
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} else if (p_node->is_class("CanvasLayer")) {
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bool v = p_node->call("is_visible");
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if (v) {
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item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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} else {
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item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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}
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if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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}
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} else if (p_node->is_class("Spatial")) {
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bool is_locked = p_node->has_meta("_edit_lock_");
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if (is_locked) {
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@ -470,6 +481,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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if (p_node->is_class("CanvasItem")) {
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visible = p_node->call("is_visible");
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CanvasItemEditor::get_singleton()->get_viewport_control()->update();
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} else if (p_node->is_class("CanvasLayer")) {
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visible = p_node->call("is_visible");
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CanvasItemEditor::get_singleton()->get_viewport_control()->update();
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} else if (p_node->is_class("Spatial")) {
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visible = p_node->call("is_visible");
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}
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@ -528,7 +542,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
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p_node->disconnect("script_changed", this, "_node_script_changed");
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}
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if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
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if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) {
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if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
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p_node->disconnect("visibility_changed", this, "_node_visibility_changed");
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}
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@ -350,31 +350,19 @@ Transform2D CanvasItem::_edit_get_transform() const {
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#endif
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bool CanvasItem::is_visible_in_tree() const {
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if (!is_inside_tree()) {
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return false;
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}
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const CanvasItem *p = this;
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while (p) {
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if (!p->visible) {
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return false;
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}
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p = p->get_parent_item();
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}
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return true;
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return visible && parent_visible_in_tree;
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}
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void CanvasItem::_propagate_visibility_changed(bool p_visible) {
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void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
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if (p_visible && first_draw) { //avoid propagating it twice
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first_draw = false;
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}
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parent_visible_in_tree = p_visible;
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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if (p_visible) {
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update(); //todo optimize
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} else {
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if (visible && p_visible) {
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update();
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} else if (!p_visible && (visible || p_was_visible)) {
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emit_signal(SceneStringNames::get_singleton()->hide);
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}
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_block();
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@ -383,43 +371,39 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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if (c && c->visible) { //should the toplevels stop propagation? i think so but..
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c->_propagate_visibility_changed(p_visible);
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c->_propagate_visibility_changed(p_visible, !p_visible);
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}
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}
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_unblock();
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}
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void CanvasItem::show() {
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if (visible) {
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void CanvasItem::set_visible(bool p_visible) {
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if (visible == p_visible) {
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return;
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}
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visible = true;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, true);
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visible = p_visible;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
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if (!is_inside_tree()) {
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return;
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}
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_propagate_visibility_changed(true);
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_propagate_visibility_changed(p_visible, !p_visible);
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_change_notify("visible");
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}
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void CanvasItem::show() {
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set_visible(true);
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}
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void CanvasItem::hide() {
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if (!visible) {
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return;
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}
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set_visible(false);
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}
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visible = false;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false);
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if (!is_inside_tree()) {
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return;
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}
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_propagate_visibility_changed(false);
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_change_notify("visible");
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bool CanvasItem::is_visible() const {
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return visible;
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}
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CanvasItem *CanvasItem::current_item_drawn = nullptr;
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@ -435,7 +419,7 @@ void CanvasItem::_update_callback() {
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VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
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//todo updating = true - only allow drawing here
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if (is_visible_in_tree()) { //todo optimize this!!
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if (is_visible_in_tree()) {
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if (first_draw) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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first_draw = false;
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@ -556,10 +540,20 @@ void CanvasItem::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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ERR_FAIL_COND(!is_inside_tree());
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first_draw = true;
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if (get_parent()) {
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CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
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Node *parent = get_parent();
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if (parent) {
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CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
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if (ci) {
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parent_visible_in_tree = ci->is_visible_in_tree();
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C = ci->children_items.push_back(this);
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} else {
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CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
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if (cl) {
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parent_visible_in_tree = cl->is_visible();
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} else {
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parent_visible_in_tree = true;
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}
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}
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}
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_enter_canvas();
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@ -591,6 +585,7 @@ void CanvasItem::_notification(int p_what) {
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C = nullptr;
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}
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global_invalid = true;
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parent_visible_in_tree = false;
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} break;
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case NOTIFICATION_DRAW:
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case NOTIFICATION_TRANSFORM_CHANGED: {
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@ -601,17 +596,6 @@ void CanvasItem::_notification(int p_what) {
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}
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}
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void CanvasItem::set_visible(bool p_visible) {
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if (p_visible) {
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show();
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} else {
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hide();
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}
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}
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bool CanvasItem::is_visible() const {
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return visible;
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}
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void CanvasItem::update() {
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if (!is_inside_tree()) {
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return;
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@ -1267,6 +1251,7 @@ CanvasItem::CanvasItem() :
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xform_change(this) {
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canvas_item = RID_PRIME(VisualServer::get_singleton()->canvas_item_create());
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visible = true;
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parent_visible_in_tree = false;
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pending_update = false;
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modulate = Color(1, 1, 1, 1);
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self_modulate = Color(1, 1, 1, 1);
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@ -162,6 +162,8 @@ VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
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class CanvasItem : public Node {
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GDCLASS(CanvasItem, Node);
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friend class CanvasLayer;
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public:
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enum BlendMode {
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@ -191,6 +193,7 @@ private:
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bool first_draw;
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bool visible;
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bool parent_visible_in_tree;
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bool pending_update;
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bool toplevel;
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bool drawing;
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@ -207,7 +210,7 @@ private:
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void _toplevel_raise_self();
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void _propagate_visibility_changed(bool p_visible);
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void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
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void _update_callback();
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "canvas_layer.h"
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#include "scene/2d/canvas_item.h"
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#include "viewport.h"
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void CanvasLayer::set_layer(int p_xform) {
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@ -42,6 +43,32 @@ int CanvasLayer::get_layer() const {
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return layer;
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}
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void CanvasLayer::set_visible(bool p_visible) {
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if (p_visible == visible) {
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return;
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}
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visible = p_visible;
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emit_signal("visibility_changed");
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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if (c) {
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VisualServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
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if (c->is_visible()) {
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c->_propagate_visibility_changed(p_visible);
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} else {
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c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
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}
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}
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}
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}
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bool CanvasLayer::is_visible() const {
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return visible;
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}
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void CanvasLayer::set_transform(const Transform2D &p_xform) {
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transform = p_xform;
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locrotscale_dirty = true;
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@ -265,6 +292,9 @@ void CanvasLayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
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ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
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ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
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ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
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@ -293,6 +323,7 @@ void CanvasLayer::_bind_methods() {
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ADD_GROUP("Layer", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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ADD_GROUP("Transform", "");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
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@ -304,6 +335,8 @@ void CanvasLayer::_bind_methods() {
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ADD_GROUP("Follow Viewport", "follow_viewport");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
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ADD_SIGNAL(MethodInfo("visibility_changed"));
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}
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#ifdef TOOLS_ENABLED
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@ -326,6 +359,7 @@ CanvasLayer::CanvasLayer() {
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custom_viewport = nullptr;
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custom_viewport_id = 0;
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sort_index = 0;
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visible = true;
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follow_viewport = false;
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follow_viewport_scale = 1.0;
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}
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@ -53,6 +53,7 @@ class CanvasLayer : public Node {
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Viewport *vp;
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int sort_index;
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bool visible;
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bool follow_viewport;
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float follow_viewport_scale;
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@ -69,6 +70,9 @@ public:
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void set_layer(int p_xform);
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int get_layer() const;
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void set_visible(bool p_visible);
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bool is_visible() const;
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void set_transform(const Transform2D &p_xform);
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Transform2D get_transform() const;
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