Improve NavigationMesh typing, parameter validation and documentation
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@ -1,8 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationMesh" inherits="Resource" version="3.4">
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<brief_description>
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A mesh to approximate the walkable areas and obstacles.
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</brief_description>
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<description>
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A navigation mesh is a collection of polygons that define which areas of an environment are traversable to aid agents in pathfinding through complicated spaces.
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</description>
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<tutorials>
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<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
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@ -12,39 +14,46 @@
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<return type="void" />
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<argument index="0" name="polygon" type="PoolIntArray" />
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<description>
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Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
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</description>
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</method>
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<method name="clear_polygons">
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<return type="void" />
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<description>
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Clears the array of polygons, but it doesn't clear the array of vertices.
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</description>
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</method>
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<method name="create_from_mesh">
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<return type="void" />
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<argument index="0" name="mesh" type="Mesh" />
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<description>
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Initializes the navigation mesh by setting the vertices and indices according to a [Mesh].
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="bit" type="int" />
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<description>
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Returns whether the specified [code]bit[/code] of the [member geometry/collision_mask] is set.
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</description>
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</method>
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<method name="get_polygon">
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<return type="PoolIntArray" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns a [PoolIntArray] containing the indices of the vertices of a created polygon.
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</description>
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</method>
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<method name="get_polygon_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of polygons in the navigation mesh.
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</description>
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</method>
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<method name="get_vertices" qualifiers="const">
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<return type="PoolVector3Array" />
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<description>
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Returns a [PoolVector3Array] containing all the vertices being used to create the polygons.
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</description>
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</method>
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<method name="set_collision_mask_bit">
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@ -52,71 +61,127 @@
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<argument index="0" name="bit" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/code] in the [member geometry/collision_mask].
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If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/code] in the [member geometry/collision_mask].
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</description>
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</method>
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<method name="set_vertices">
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<return type="void" />
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<argument index="0" name="vertices" type="PoolVector3Array" />
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<description>
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Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
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</description>
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</method>
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</methods>
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<members>
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<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
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The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
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[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/height].
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</member>
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<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
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The minimum ledge height that is considered to still be traversable.
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[b]Note:[/b] While baking, this value will be rounded down to the nearest multiple of [member cell/height].
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</member>
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<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
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The maximum slope that is considered walkable, in degrees.
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</member>
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<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
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The distance to erode/shrink the walkable area of the heightfield away from obstructions.
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[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
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</member>
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<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
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The Y axis cell size to use for fields.
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</member>
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<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
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The XZ plane cell size to use for fields.
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</member>
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<member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0">
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The sampling distance to use when generating the detail mesh, in cell unit.
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</member>
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<member name="detail/sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error" default="1.0">
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The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
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</member>
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<member name="edge/max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error" default="1.3">
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The maximum distance a simplfied contour's border edges should deviate the original raw contour.
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</member>
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<member name="edge/max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="12.0">
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The maximum allowed length for contour edges along the border of the mesh.
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[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
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</member>
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<member name="filter/filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans" default="false">
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If [code]true[/code], marks walkable spans as not walkable if the clearance above the span is less than [member agent/height].
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</member>
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<member name="filter/ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans" default="false">
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If [code]true[/code], marks spans that are ledges as non-walkable.
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</member>
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<member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles" default="false">
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If [code]true[/code], marks non-walkable spans as walkable if their maximum is within [member agent/max_climb] of a walkable neighbor.
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</member>
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<member name="geometry/collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
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The physics layers to scan for static colliders.
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Only used when [member geometry/parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
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</member>
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<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0">
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<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationMesh.ParsedGeometryType" default="0">
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Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
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</member>
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<member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0">
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<member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationMesh.SourceGeometryMode" default="0">
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The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values.
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</member>
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<member name="geometry/source_group_name" type="String" setter="set_source_group_name" getter="get_source_group_name">
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The name of the group to scan for geometry.
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Only used when [member geometry/source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT].
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</member>
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<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0">
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The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
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</member>
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<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0">
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Any regions with a size smaller than this will be merged with larger regions if possible.
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[b]Note:[/b] This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
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</member>
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<member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0">
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The minimum size of a region for it to be created.
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[b]Note:[/b] This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
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</member>
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<member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" default="0">
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<member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" enum="NavigationMesh.SamplePartitionType" default="0">
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Partitioning algorithm for creating the navigation mesh polys. See [enum SamplePartitionType] for possible values.
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</member>
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</members>
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<constants>
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<constant name="SAMPLE_PARTITION_WATERSHED" value="0">
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<constant name="SAMPLE_PARTITION_WATERSHED" value="0" enum="SamplePartitionType">
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Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
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</constant>
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<constant name="SAMPLE_PARTITION_MONOTONE" value="1">
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<constant name="SAMPLE_PARTITION_MONOTONE" value="1" enum="SamplePartitionType">
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Monotone partitioning. Use this if you want fast navigation mesh generation.
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</constant>
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<constant name="SAMPLE_PARTITION_LAYERS" value="2">
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<constant name="SAMPLE_PARTITION_LAYERS" value="2" enum="SamplePartitionType">
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Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
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</constant>
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<constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0">
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<constant name="SAMPLE_PARTITION_MAX" value="3" enum="SamplePartitionType">
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Represents the size of the [enum SamplePartitionType] enum.
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</constant>
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<constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1">
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<constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0" enum="ParsedGeometryType">
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Parses mesh instances as geometry. This includes [MeshInstance], [CSGShape], and [GridMap] nodes.
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</constant>
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<constant name="PARSED_GEOMETRY_BOTH" value="2">
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<constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1" enum="ParsedGeometryType">
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Parses [StaticBody] colliders as geometry. The collider should be in any of the layers specified by [member geometry/collision_mask].
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</constant>
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<constant name="PARSED_GEOMETRY_BOTH" value="2" enum="ParsedGeometryType">
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Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS].
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</constant>
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<constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType">
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Represents the size of the [enum ParsedGeometryType] enum.
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</constant>
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<constant name="SOURCE_GEOMETRY_NAVMESH_CHILDREN" value="0" enum="SourceGeometryMode">
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Scans the child nodes of [NavigationMeshInstance] recursively for geometry.
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</constant>
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<constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode">
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Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member geometry/source_group_name].
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</constant>
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<constant name="SOURCE_GEOMETRY_GROUPS_EXPLICIT" value="2" enum="SourceGeometryMode">
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Uses nodes in a group for geometry. The group is specified by [member geometry/source_group_name].
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</constant>
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<constant name="SOURCE_GEOMETRY_MAX" value="3" enum="SourceGeometryMode">
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Represents the size of the [enum SourceGeometryMode] enum.
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</constant>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationMeshInstance" inherits="Spatial" version="3.4">
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<brief_description>
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Node that instances navigation meshes into a scenario.
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</brief_description>
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<description>
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NavigationMeshInstance is a node that takes a [NavigationMesh] resource and adds it to the current scenario by creating an instance of it.
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</description>
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<tutorials>
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</tutorials>
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@ -10,8 +12,10 @@
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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If [code]true[/code], the navigation mesh will be used by [Navigation].
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</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
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The [NavigationMesh] resource for the instance.
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</member>
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</members>
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<constants>
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@ -132,7 +132,7 @@ void EditorNavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces,
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}
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}
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void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
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void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
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if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node);
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Ref<Mesh> mesh = mesh_instance->get_mesh();
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@ -454,7 +454,7 @@ void EditorNavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p
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Transform navmesh_xform = Object::cast_to<Spatial>(p_node)->get_transform().affine_inverse();
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for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
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int geometry_type = p_nav_mesh->get_parsed_geometry_type();
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NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
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uint32_t collision_mask = p_nav_mesh->get_collision_mask();
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bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
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_parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children);
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static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);
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static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
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static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);
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static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
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static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
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static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
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static void _build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep,
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}
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}
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void NavigationMesh::set_sample_partition_type(int p_value) {
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ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX);
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partition_type = static_cast<SamplePartitionType>(p_value);
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void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
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ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
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partition_type = p_value;
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}
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int NavigationMesh::get_sample_partition_type() const {
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return static_cast<int>(partition_type);
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NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
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return partition_type;
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}
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void NavigationMesh::set_parsed_geometry_type(int p_value) {
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ERR_FAIL_COND(p_value >= PARSED_GEOMETRY_MAX);
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parsed_geometry_type = static_cast<ParsedGeometryType>(p_value);
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void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
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ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
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parsed_geometry_type = p_value;
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_change_notify();
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}
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int NavigationMesh::get_parsed_geometry_type() const {
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NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
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return parsed_geometry_type;
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}
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@ -109,13 +109,13 @@ bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
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return get_collision_mask() & (1 << p_bit);
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}
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void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) {
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void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
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ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
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source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode);
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source_geometry_mode = p_geometry_mode;
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_change_notify();
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}
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int NavigationMesh::get_source_geometry_mode() const {
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NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
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return source_geometry_mode;
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}
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@ -128,6 +128,7 @@ StringName NavigationMesh::get_source_group_name() const {
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}
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void NavigationMesh::set_cell_size(float p_value) {
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ERR_FAIL_COND(p_value <= 0);
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cell_size = p_value;
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}
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@ -136,6 +137,7 @@ float NavigationMesh::get_cell_size() const {
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}
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void NavigationMesh::set_cell_height(float p_value) {
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ERR_FAIL_COND(p_value <= 0);
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cell_height = p_value;
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}
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@ -144,6 +146,7 @@ float NavigationMesh::get_cell_height() const {
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}
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void NavigationMesh::set_agent_height(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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agent_height = p_value;
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}
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@ -152,6 +155,7 @@ float NavigationMesh::get_agent_height() const {
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}
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void NavigationMesh::set_agent_radius(float p_value) {
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ERR_FAIL_COND(p_value < 0);
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agent_radius = p_value;
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}
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@ -160,6 +164,7 @@ float NavigationMesh::get_agent_radius() {
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}
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void NavigationMesh::set_agent_max_climb(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0);
|
||||
agent_max_climb = p_value;
|
||||
}
|
||||
|
||||
|
@ -168,6 +173,7 @@ float NavigationMesh::get_agent_max_climb() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_agent_max_slope(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0 || p_value > 90);
|
||||
agent_max_slope = p_value;
|
||||
}
|
||||
|
||||
|
@ -176,6 +182,7 @@ float NavigationMesh::get_agent_max_slope() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_region_min_size(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0);
|
||||
region_min_size = p_value;
|
||||
}
|
||||
|
||||
|
@ -184,6 +191,7 @@ float NavigationMesh::get_region_min_size() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_region_merge_size(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0);
|
||||
region_merge_size = p_value;
|
||||
}
|
||||
|
||||
|
@ -192,6 +200,7 @@ float NavigationMesh::get_region_merge_size() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_edge_max_length(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0);
|
||||
edge_max_length = p_value;
|
||||
}
|
||||
|
||||
|
@ -200,6 +209,7 @@ float NavigationMesh::get_edge_max_length() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_edge_max_error(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0);
|
||||
edge_max_error = p_value;
|
||||
}
|
||||
|
||||
|
@ -208,6 +218,7 @@ float NavigationMesh::get_edge_max_error() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_verts_per_poly(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 3);
|
||||
verts_per_poly = p_value;
|
||||
}
|
||||
|
||||
|
@ -216,6 +227,7 @@ float NavigationMesh::get_verts_per_poly() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_detail_sample_distance(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0);
|
||||
detail_sample_distance = p_value;
|
||||
}
|
||||
|
||||
|
@ -224,6 +236,7 @@ float NavigationMesh::get_detail_sample_distance() const {
|
|||
}
|
||||
|
||||
void NavigationMesh::set_detail_sample_max_error(float p_value) {
|
||||
ERR_FAIL_COND(p_value < 0);
|
||||
detail_sample_max_error = p_value;
|
||||
}
|
||||
|
||||
|
@ -461,14 +474,6 @@ void NavigationMesh::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
|
||||
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
|
||||
|
||||
BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED);
|
||||
BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
|
||||
BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
|
||||
|
||||
BIND_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
|
||||
BIND_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
|
||||
BIND_CONSTANT(PARSED_GEOMETRY_BOTH);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
|
||||
|
||||
|
@ -495,6 +500,21 @@ void NavigationMesh::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
|
||||
|
||||
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
|
||||
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
|
||||
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
|
||||
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
|
||||
|
||||
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
|
||||
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
|
||||
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
|
||||
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
|
||||
|
||||
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_NAVMESH_CHILDREN);
|
||||
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
|
||||
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
|
||||
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
|
||||
}
|
||||
|
||||
void NavigationMesh::_validate_property(PropertyInfo &property) const {
|
||||
|
|
|
@ -110,11 +110,11 @@ protected:
|
|||
|
||||
public:
|
||||
// Recast settings
|
||||
void set_sample_partition_type(int p_value);
|
||||
int get_sample_partition_type() const;
|
||||
void set_sample_partition_type(SamplePartitionType p_value);
|
||||
SamplePartitionType get_sample_partition_type() const;
|
||||
|
||||
void set_parsed_geometry_type(int p_value);
|
||||
int get_parsed_geometry_type() const;
|
||||
void set_parsed_geometry_type(ParsedGeometryType p_value);
|
||||
ParsedGeometryType get_parsed_geometry_type() const;
|
||||
|
||||
void set_collision_mask(uint32_t p_mask);
|
||||
uint32_t get_collision_mask() const;
|
||||
|
@ -122,8 +122,8 @@ public:
|
|||
void set_collision_mask_bit(int p_bit, bool p_value);
|
||||
bool get_collision_mask_bit(int p_bit) const;
|
||||
|
||||
void set_source_geometry_mode(int p_geometry_mode);
|
||||
int get_source_geometry_mode() const;
|
||||
void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
|
||||
SourceGeometryMode get_source_geometry_mode() const;
|
||||
|
||||
void set_source_group_name(StringName p_group_name);
|
||||
StringName get_source_group_name() const;
|
||||
|
@ -191,6 +191,10 @@ public:
|
|||
NavigationMesh();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(NavigationMesh::SamplePartitionType);
|
||||
VARIANT_ENUM_CAST(NavigationMesh::ParsedGeometryType);
|
||||
VARIANT_ENUM_CAST(NavigationMesh::SourceGeometryMode);
|
||||
|
||||
class Navigation;
|
||||
|
||||
class NavigationMeshInstance : public Spatial {
|
||||
|
|
Loading…
Reference in New Issue