Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
(cherry picked from commit 09d2c09434
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@ -402,8 +402,8 @@ private:
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RID_Owner<CanvasTexture, true> canvas_texture_owner;
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/* Texture API */
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mutable RID_Owner<Texture> texture_owner;
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// Textures can be created from threads, so this RID_Owner is thread safe.
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mutable RID_Owner<Texture, true> texture_owner;
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Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
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@ -172,7 +172,7 @@ private:
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void cleanup();
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};
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//textures can be created from threads, so this RID_Owner is thread safe
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// Textures can be created from threads, so this RID_Owner is thread safe.
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mutable RID_Owner<Texture, true> texture_owner;
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Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
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