Reverse mouse wheel in animation track editor
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57d21ebeda
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@ -4882,12 +4882,12 @@ void AnimationTrackEditor::_box_selection_draw() {
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void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
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void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
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if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
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scroll->accept_event();
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scroll->accept_event();
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}
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
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if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
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scroll->accept_event();
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scroll->accept_event();
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}
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}
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