-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775

This commit is contained in:
Juan Linietsky 2015-05-04 10:53:54 -03:00
parent a76709d240
commit f4caddbc23
3 changed files with 65 additions and 5 deletions

View File

@ -431,6 +431,42 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
// code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
} else if (custom_h && callfunc=="cosh_custom") {
if (!cosh_used) {
global_code= "float cosh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
" return cosH;\n"\
"}\n"+global_code;
cosh_used=true;
}
code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
} else if (custom_h && callfunc=="sinh_custom") {
if (!sinh_used) {
global_code= "float sinh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
" return sinH;\n"\
"}\n"+global_code;
sinh_used=true;
}
code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
} else if (custom_h && callfunc=="tanh_custom") {
if (!tanh_used) {
global_code= "float tanh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\
" return tanH;\n"\
"}\n"+global_code;
tanh_used=true;
}
code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
} else {
@ -634,6 +670,9 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.use_var2_interp=false;
r_flags.uses_normalmap=false;
r_flags.uses_normal=false;
sinh_used=false;
tanh_used=false;
cosh_used=false;
String error;
int errline,errcol;
@ -662,12 +701,18 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
r_flags.uses_shadow_color=uses_shadow_color;
r_code_line=code;
r_globals_line=global_code;
return OK;
}
ShaderCompilerGLES2::ShaderCompilerGLES2() {
#ifdef GLEW_ENABLED
//use custom functions because they are not supported in GLSL120
custom_h=true;
#else
custom_h=false;
#endif
replace_table["bool"]= "bool";
replace_table["float" ]= "float";
replace_table["vec2" ]= "vec2";
@ -686,9 +731,17 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["acos" ]= "acos";
replace_table["atan" ]= "atan";
replace_table["atan2"]= "atan";
replace_table["sinh" ]= "sinh";
replace_table["cosh" ]= "cosh";
replace_table["tanh" ]= "tanh";
if (custom_h) {
replace_table["sinh" ]= "sinh_custom";
replace_table["cosh" ]= "cosh_custom";
replace_table["tanh" ]= "tanh_custom";
} else {
replace_table["sinh" ]= "sinh";
replace_table["cosh" ]= "cosh";
replace_table["tanh" ]= "tanh";
}
replace_table["pow" ]= "pow";
replace_table["exp" ]= "exp";
replace_table["log" ]= "log";

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@ -56,6 +56,13 @@ private:
bool uses_worldvec;
bool vertex_code_writes_vertex;
bool uses_shadow_color;
bool sinh_used;
bool tanh_used;
bool cosh_used;
bool custom_h;
Flags *flags;
StringName vname_discard;

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@ -2160,7 +2160,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
"floor($)",
"round($)",
"ceil($)",
"frac($)",
"fract($)",
"min(max($,0),1)",
"-($)",
};