Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
(cherry picked from commit a27fafb273
)
This commit is contained in:
parent
a5fe7ffbcd
commit
f4da1e9ed2
|
@ -10785,8 +10785,46 @@ void RasterizerGLES2::init() {
|
|||
print_line(String("GLES2: Using GLEW ") + (const char*) glewGetString(GLEW_VERSION));
|
||||
}
|
||||
|
||||
// Godot makes use of functions from ARB_framebuffer_object extension which is not implemented by all drivers.
|
||||
// On the other hand, these drivers might implement the older EXT_framebuffer_object extension
|
||||
// with which current source code is backward compatible.
|
||||
|
||||
bool framebuffer_object_is_supported = glewIsSupported("GL_ARB_framebuffer_object");
|
||||
|
||||
if ( !framebuffer_object_is_supported ) {
|
||||
WARN_PRINT("GL_ARB_framebuffer_object not supported by your graphics card.");
|
||||
|
||||
if ( glewIsSupported("GL_EXT_framebuffer_object") ) {
|
||||
// falling-back to the older EXT function if present
|
||||
WARN_PRINT("Falling-back to GL_EXT_framebuffer_object.");
|
||||
|
||||
glIsRenderbuffer = glIsRenderbufferEXT;
|
||||
glBindRenderbuffer = glBindRenderbufferEXT;
|
||||
glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
|
||||
glGenRenderbuffers = glGenRenderbuffersEXT;
|
||||
glRenderbufferStorage = glRenderbufferStorageEXT;
|
||||
glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
|
||||
glIsFramebuffer = glIsFramebufferEXT;
|
||||
glBindFramebuffer = glBindFramebufferEXT;
|
||||
glDeleteFramebuffers = glDeleteFramebuffersEXT;
|
||||
glGenFramebuffers = glGenFramebuffersEXT;
|
||||
glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
|
||||
glFramebufferTexture1D = glFramebufferTexture1DEXT;
|
||||
glFramebufferTexture2D = glFramebufferTexture2DEXT;
|
||||
glFramebufferTexture3D = glFramebufferTexture3DEXT;
|
||||
glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
|
||||
glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
|
||||
glGenerateMipmap = glGenerateMipmapEXT;
|
||||
|
||||
framebuffer_object_is_supported = true;
|
||||
}
|
||||
else {
|
||||
ERR_PRINT("Framebuffer Object is not supported by your graphics card.");
|
||||
}
|
||||
}
|
||||
|
||||
// Check for GL 2.1 compatibility, if not bail out
|
||||
if (!glewIsSupported("GL_VERSION_2_1")) {
|
||||
if (!(glewIsSupported("GL_VERSION_2_1") && framebuffer_object_is_supported)) {
|
||||
ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
|
||||
"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
|
||||
OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
|
||||
|
|
Loading…
Reference in New Issue