Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring
Give C# NodePath a ToString().
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f4dcfa38f7
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@ -2231,7 +2231,8 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
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"this." BINDINGS_PTR_FIELD " = NativeCalls.godot_icall_NodePath_Ctor(path);\n" CLOSE_BLOCK_L2
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MEMBER_BEGIN "public static implicit operator NodePath(string from)\n" OPEN_BLOCK_L2 "return new NodePath(from);\n" CLOSE_BLOCK_L2
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MEMBER_BEGIN "public static implicit operator string(NodePath from)\n" OPEN_BLOCK_L2
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"return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2);
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"return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2
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MEMBER_BEGIN "public override string ToString()\n" OPEN_BLOCK_L2 "return (string)this;\n" CLOSE_BLOCK_L2);
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builtin_types.insert(itype.cname, itype);
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// RID
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