Prevented external editor from running multiple times

Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
This commit is contained in:
Ivan Vodopiviz 2018-03-21 22:23:15 +01:00
parent f2df8c94b2
commit f5147befb6
1 changed files with 2 additions and 1 deletions

View File

@ -1599,7 +1599,8 @@ void EditorNode::_edit_current() {
// special case if use of external editor is true // special case if use of external editor is true
if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
main_plugin->edit(current_obj); if (!changing_scene)
main_plugin->edit(current_obj);
} }
else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) { else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {