Renamed InputMap.get_action_list to InputMap.get_action_events
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@ -48,7 +48,7 @@ void InputMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
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ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
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ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
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ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
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ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
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ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
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ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
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}
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@ -152,9 +152,9 @@ void InputMap::action_erase_events(const StringName &p_action) {
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input_map[p_action].inputs.clear();
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}
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Array InputMap::_get_action_list(const StringName &p_action) {
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Array InputMap::_action_get_events(const StringName &p_action) {
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Array ret;
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const List<Ref<InputEvent>> *al = get_action_list(p_action);
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const List<Ref<InputEvent>> *al = action_get_events(p_action);
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if (al) {
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for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
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ret.push_back(E->get());
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@ -164,7 +164,7 @@ Array InputMap::_get_action_list(const StringName &p_action) {
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return ret;
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}
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const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_action) {
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const List<Ref<InputEvent>> *InputMap::action_get_events(const StringName &p_action) {
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const Map<StringName, Action>::Element *E = input_map.find(p_action);
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if (!E) {
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return nullptr;
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@ -56,7 +56,7 @@ private:
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List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
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Array _get_action_list(const StringName &p_action);
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Array _action_get_events(const StringName &p_action);
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Array _get_actions();
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protected:
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@ -76,7 +76,7 @@ public:
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void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
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void action_erase_events(const StringName &p_action);
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const List<Ref<InputEvent>> *get_action_list(const StringName &p_action);
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const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
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bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
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@ -95,7 +95,7 @@
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Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
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</description>
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</method>
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<method name="get_action_list">
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<method name="action_get_events">
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<return type="Array">
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</return>
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<argument index="0" name="action" type="StringName">
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