Renamed InputMap.get_action_list to InputMap.get_action_events

This commit is contained in:
Lennard 2020-06-09 23:33:32 +02:00
parent ae21b5ddad
commit f515071edc
3 changed files with 7 additions and 7 deletions

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@ -48,7 +48,7 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event); ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event); ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events); ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list); ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action); ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals); ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
} }
@ -152,9 +152,9 @@ void InputMap::action_erase_events(const StringName &p_action) {
input_map[p_action].inputs.clear(); input_map[p_action].inputs.clear();
} }
Array InputMap::_get_action_list(const StringName &p_action) { Array InputMap::_action_get_events(const StringName &p_action) {
Array ret; Array ret;
const List<Ref<InputEvent>> *al = get_action_list(p_action); const List<Ref<InputEvent>> *al = action_get_events(p_action);
if (al) { if (al) {
for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) { for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
ret.push_back(E->get()); ret.push_back(E->get());
@ -164,7 +164,7 @@ Array InputMap::_get_action_list(const StringName &p_action) {
return ret; return ret;
} }
const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_action) { const List<Ref<InputEvent>> *InputMap::action_get_events(const StringName &p_action) {
const Map<StringName, Action>::Element *E = input_map.find(p_action); const Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) { if (!E) {
return nullptr; return nullptr;

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@ -56,7 +56,7 @@ private:
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const; List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
Array _get_action_list(const StringName &p_action); Array _action_get_events(const StringName &p_action);
Array _get_actions(); Array _get_actions();
protected: protected:
@ -76,7 +76,7 @@ public:
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event); void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_events(const StringName &p_action); void action_erase_events(const StringName &p_action);
const List<Ref<InputEvent>> *get_action_list(const StringName &p_action); const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const; bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const; bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;

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@ -95,7 +95,7 @@
Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior. Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
</description> </description>
</method> </method>
<method name="get_action_list"> <method name="action_get_events">
<return type="Array"> <return type="Array">
</return> </return>
<argument index="0" name="action" type="StringName"> <argument index="0" name="action" type="StringName">