Use != 0 instead of > 0 when checking bit mask.

This commit is contained in:
Marcel Admiraal 2020-09-07 10:36:22 +01:00
parent 753b2bd010
commit f515e72348

View File

@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0;
if (button_masked || ui_accept) {
on_action_event(p_event);
return;