[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
Fixes #62379
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@ -14,39 +14,39 @@
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<method name="_get_caption" qualifiers="virtual const">
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<return type="String" />
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<description>
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Gets the text caption for this node (used by some editors).
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When inheriting from [AnimationRootNode], implement this virtual method to override the text caption for this node.
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</description>
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</method>
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<method name="_get_child_by_name" qualifiers="virtual const">
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<return type="AnimationNode" />
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<param index="0" name="name" type="StringName" />
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<description>
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Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
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When inheriting from [AnimationRootNode], implement this virtual method to return a child node by its [param name].
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</description>
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</method>
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<method name="_get_child_nodes" qualifiers="virtual const">
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<return type="Dictionary" />
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<description>
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Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
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When inheriting from [AnimationRootNode], implement this virtual method to return all children nodes in order as a [code]name: node[/code] dictionary.
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</description>
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</method>
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<method name="_get_parameter_default_value" qualifiers="virtual const">
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<return type="Variant" />
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<param index="0" name="parameter" type="StringName" />
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<description>
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Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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When inheriting from [AnimationRootNode], implement this virtual method to return the default value of a [param parameter]. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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</description>
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</method>
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<method name="_get_parameter_list" qualifiers="virtual const">
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<return type="Array" />
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<description>
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Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
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When inheriting from [AnimationRootNode], implement this virtual method to return a list of the properties on this node. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
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</description>
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</method>
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<method name="_has_filter" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Returns whether you want the blend tree editor to display filter editing on this node.
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When inheriting from [AnimationRootNode], implement this virtual method to return whether the blend tree editor should display filter editing on this node.
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</description>
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</method>
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<method name="_process" qualifiers="virtual const">
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@ -55,7 +55,7 @@
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<param index="1" name="seek" type="bool" />
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<param index="2" name="seek_root" type="bool" />
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<description>
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User-defined callback called when a custom node is processed. The [param time] parameter is a relative delta, unless [param seek] is [code]true[/code], in which case it is absolute.
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When inheriting from [AnimationRootNode], implement this virtual method to run some code when this node is processed. The [param time] parameter is a relative delta, unless [param seek] is [code]true[/code], in which case it is absolute.
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Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
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This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
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</description>
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