From f53589b277b235513d59da660e38a092a959d117 Mon Sep 17 00:00:00 2001 From: Bruno <88297220+br1trs@users.noreply.github.com> Date: Tue, 6 Jun 2023 22:52:36 -0600 Subject: [PATCH] doc: Update Tween cheatsheet URL --- doc/classes/Tween.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 51efbd31d8c..bbb4e1b4e35 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -88,7 +88,7 @@ [/csharp] [/codeblocks] Some [Tweener]s use transitions and eases. The first accepts a [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best. - [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url] + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url] [b]Note:[/b] Tweens are not designed to be re-used and trying to do so results in an undefined behavior. Create a new Tween for each animation and every time you replay an animation from start. Keep in mind that Tweens start immediately, so only create a Tween when you want to start animating. [b]Note:[/b] Tweens are processing after all of nodes in the current frame, i.e. after [method Node._process] or [method Node._physics_process] (depending on [enum TweenProcessMode]).