From f84ae146f026ae60d417eda97ec6fe7afb0052fe Mon Sep 17 00:00:00 2001 From: JestemStefan <37214990+JestemStefan@users.noreply.github.com> Date: Sun, 11 Jul 2021 07:53:14 +0200 Subject: [PATCH] Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bug --- scene/2d/node_2d.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 6fd383ddab4..a744ef40f62 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -170,10 +170,10 @@ void Node2D::set_scale(const Size2 &p_scale) { } _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. - if (_scale.x == 0) { + if (Math::is_zero_approx(_scale.x)) { _scale.x = CMP_EPSILON; } - if (_scale.y == 0) { + if (Math::is_zero_approx(_scale.y)) { _scale.y = CMP_EPSILON; } _update_transform();