Add missing #ifdef SVG_ENABLED
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23b553ba06
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@ -35,7 +35,10 @@
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#include "editor_icons.gen.h"
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#include "editor_icons.gen.h"
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#include "editor_scale.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "editor_settings.h"
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#ifdef SVG_ENABLED
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#include "modules/svg/image_loader_svg.h"
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#include "modules/svg/image_loader_svg.h"
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#endif
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static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
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static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
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Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
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Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
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@ -81,7 +84,8 @@ static Ref<StyleBoxLine> make_line_stylebox(Color p_color, int p_thickness = 1,
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return style;
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return style;
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}
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}
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Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, bool p_force_filter = false) {
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#ifdef SVG_ENABLED
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static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, bool p_force_filter = false) {
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Ref<ImageTexture> icon = memnew(ImageTexture);
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Ref<ImageTexture> icon = memnew(ImageTexture);
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Ref<Image> img = memnew(Image);
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Ref<Image> img = memnew(Image);
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@ -102,6 +106,7 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
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return icon;
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return icon;
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}
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}
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#endif
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#ifndef ADD_CONVERT_COLOR
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#ifndef ADD_CONVERT_COLOR
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#define ADD_CONVERT_COLOR(dictionary, old_color, new_color) dictionary[Color::html(old_color)] = Color::html(new_color)
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#define ADD_CONVERT_COLOR(dictionary, old_color, new_color) dictionary[Color::html(old_color)] = Color::html(new_color)
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