Fixes thekla atlas mingw-w64 build

This commit is contained in:
bruvzg 2017-12-15 09:04:51 +02:00
parent e3fd61b638
commit f55162ac1d
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GPG Key ID: 89DD917D9CE4218D
4 changed files with 11 additions and 2 deletions

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@ -67,7 +67,7 @@ if env['builtin_thekla_atlas']:
if env.msvc:
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32", "-DNV_CC_MSVC", "-DPOSH_COMPILER_MSVC" ])
else:
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC"])
env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC", "-U__STRICT_ANSI__"])
env.Append(LIBS=["dbghelp"])
# Godot source files

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@ -308,6 +308,10 @@ Files extracted from the upstream source:
- Relevant sources from src/
- License.txt
Important: Some files have Godot-made changes, those
changes are marked with `// -- GODOT --` comments.
## nanosvg
- Upstream: https://github.com/memononen/nanosvg

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@ -14,6 +14,7 @@
# define VC_EXTRALEAN
# include <windows.h>
# include <direct.h>
// -- GODOT start -
# include <crtdbg.h>
# if _MSC_VER < 1300
# define DECLSPEC_DEPRECATED
@ -24,6 +25,7 @@
// VC7: ships with updated headers
# include <dbghelp.h>
# endif
// -- GODOT end -
# pragma comment(lib,"dbghelp.lib")
#endif
@ -107,8 +109,9 @@ namespace
#endif
// -- GODOT start -
#if NV_OS_WIN32 || NV_OS_DURANGO
// -- GODOT end -
// We should try to simplify the top level filter as much as possible.
// http://www.nynaeve.net/?p=128

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@ -19,7 +19,9 @@
#endif
#define NV_FASTCALL __attribute__((fastcall))
// -- GODOT start -
#define NV_FORCEINLINE __attribute__((always_inline)) inline
// -- GODOT end -
#define NV_DEPRECATED __attribute__((deprecated))
#if __GNUC__ > 2