Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963.
(cherry picked from commit 7839076f95
)
This commit is contained in:
parent
fdac09a0aa
commit
f55b376d78
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@ -268,12 +268,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
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if (FileAccessNetworkClient::get_singleton()) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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_load_settings("res://override.cfg");
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Optional, we don't mind if it fails
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_load_settings_text("res://override.cfg");
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}
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return OK;
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return err;
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}
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String exec_path = OS::get_singleton()->get_executable_path();
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@ -285,12 +285,13 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
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bool ok = _load_resource_pack(p_main_pack);
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ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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//load override from location of the main pack
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_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Load override from location of the main pack
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// Optional, we don't mind if it fails
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_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
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}
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return OK;
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return err;
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}
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//Attempt with execname.pck
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@ -313,12 +314,13 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
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// if we opened our package, try and load our project...
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if (found) {
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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// load override from location of executable
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_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Load override from location of executable
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// Optional, we don't mind if it fails
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_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
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}
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return OK;
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return err;
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}
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}
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@ -334,11 +336,13 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
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// data.pck and data.zip are deprecated and no longer supported, apologies.
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// make sure this is loaded from the resource path
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if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
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_load_settings("res://override.cfg");
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Optional, we don't mind if it fails
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_load_settings_text("res://override.cfg");
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}
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return OK;
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return err;
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}
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//Nothing was found, try to find a project.godot somewhere!
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@ -350,20 +354,23 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
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String candidate = d->get_current_dir();
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String current_dir = d->get_current_dir();
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bool found = false;
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Error err;
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while (true) {
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//try to load settings in ascending through dirs shape!
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if (_load_settings(current_dir + "/project.godot") == OK || _load_settings_binary(current_dir + "/project.binary") == OK) {
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_load_settings(current_dir + "/override.cfg");
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err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
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if (err == OK) {
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// Optional, we don't mind if it fails
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_load_settings_text(current_dir.plus_file("override.cfg"));
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candidate = current_dir;
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found = true;
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break;
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}
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if (p_upwards) {
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// Try to load settings ascending through dirs shape!
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d->change_dir("..");
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if (d->get_current_dir() == current_dir)
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break; //not doing anything useful
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@ -378,7 +385,7 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
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memdelete(d);
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if (!found)
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return ERR_FILE_NOT_FOUND;
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return err;
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if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
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resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
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@ -440,7 +447,8 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
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return OK;
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}
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Error ProjectSettings::_load_settings(const String p_path) {
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Error ProjectSettings::_load_settings_text(const String p_path) {
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Error err;
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FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
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@ -471,7 +479,7 @@ Error ProjectSettings::_load_settings(const String p_path) {
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memdelete(f);
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return OK;
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} else if (err != OK) {
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ERR_PRINTS("ProjectSettings::load - " + p_path + ":" + itos(lines) + " error: " + error_text);
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ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
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memdelete(f);
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return err;
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}
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@ -497,6 +505,22 @@ Error ProjectSettings::_load_settings(const String p_path) {
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return OK;
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}
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Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
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// Attempt first to load the text-based project.godot file
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Error err_text = _load_settings_text(p_text_path);
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if (err_text == OK) {
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return OK;
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} else if (err_text != ERR_FILE_NOT_FOUND) {
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// If the text-based file exists but can't be loaded, we want to know it
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return err_text;
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}
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// Fallback to binary project.binary file if text-based was not found
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Error err_bin = _load_settings_binary(p_bin_path);
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return err_bin;
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}
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int ProjectSettings::get_order(const String &p_name) const {
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ERR_FAIL_COND_V(!props.has(p_name), -1);
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@ -525,7 +549,7 @@ void ProjectSettings::clear(const String &p_name) {
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Error ProjectSettings::save() {
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return save_custom(get_resource_path() + "/project.godot");
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return save_custom(get_resource_path().plus_file("project.godot"));
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}
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Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
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@ -93,8 +93,9 @@ protected:
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static ProjectSettings *singleton;
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Error _load_settings(const String p_path);
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Error _load_settings_text(const String p_path);
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Error _load_settings_binary(const String p_path);
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Error _load_settings_text_or_binary(const String p_text_path, const String p_bin_path);
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Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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@ -304,8 +304,9 @@ private:
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ProjectSettings *current = memnew(ProjectSettings);
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if (current->setup(dir, "")) {
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set_message(TTR("Couldn't get project.godot in project path."), MESSAGE_ERROR);
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int err = current->setup(dir, "");
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if (err != OK) {
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set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
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} else {
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ProjectSettings::CustomMap edited_settings;
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edited_settings["application/config/name"] = project_name->get_text();
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@ -530,8 +531,9 @@ public:
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ProjectSettings *current = memnew(ProjectSettings);
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if (current->setup(project_path->get_text(), "")) {
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set_message(TTR("Couldn't get project.godot in the project path."), MESSAGE_ERROR);
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int err = current->setup(project_path->get_text(), "");
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if (err != OK) {
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set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
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status_rect->show();
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msg->show();
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get_ok()->set_disabled(true);
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