Improve & fix Mono build

- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to  `godot_icall_RefCounted_Dtor`.
This commit is contained in:
Pedro J. Estébanez 2021-06-13 11:15:44 +02:00
parent 558f13e4f7
commit f59488e94e
6 changed files with 15 additions and 15 deletions

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@ -1444,7 +1444,7 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
rc->reference();
CSharpLanguage::get_singleton()->post_unsafe_reference(rc);

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@ -371,7 +371,7 @@ namespace GodotTools
return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
public override bool Build()
public override bool _Build()
{
return BuildManager.EditorBuildCallback();
}
@ -413,9 +413,9 @@ namespace GodotTools
bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon;
}
public override void EnablePlugin()
public override void _EnablePlugin()
{
base.EnablePlugin();
base._EnablePlugin();
if (Instance != null)
throw new InvalidOperationException();

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@ -66,7 +66,7 @@ namespace Godot
if (memoryOwn)
{
memoryOwn = false;
godot_icall_Reference_Disposed(this, ptr, !disposing);
godot_icall_RefCounted_Disposed(this, ptr, !disposing);
}
else
{
@ -129,7 +129,7 @@ namespace Godot
internal static extern void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
internal static extern void godot_icall_RefCounted_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Object_ConnectEventSignals(IntPtr obj);

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@ -78,7 +78,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
// This is only called with RefCounted derived classes
@ -88,7 +88,7 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
bool delete_owner;
@ -108,11 +108,11 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
if (ref->unreference()) {
memdelete(ref);
CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
if (rc->unreference()) {
memdelete(rc);
} else {
void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@ -242,7 +242,7 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) {
void godot_register_object_icalls() {
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_RefCounted_Disposed", godot_icall_RefCounted_Disposed);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method);
GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString);

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@ -80,7 +80,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
// May not me referenced yet, so we must use init_ref() instead of reference()
if (rc->init_ref()) {

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@ -114,7 +114,7 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
rc->reference();
CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}