Merge pull request #22769 from neikeq/issue-22765
Fix C# API assembly build errors in generics
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commit
f5a77f7bdd
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@ -4,7 +4,7 @@ namespace Godot
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{
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public T GetNode<T>(NodePath path) where T : class
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{
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return (T)GetNode(path);
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return (T)(object)GetNode(path);
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}
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public T GetNodeOrNull<T>(NodePath path) where T : class
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@ -14,7 +14,7 @@ namespace Godot
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public T GetChild<T>(int idx) where T : class
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{
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return (T)GetChild(idx);
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return (T)(object)GetChild(idx);
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}
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public T GetChildOrNull<T>(int idx) where T : class
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@ -24,7 +24,7 @@ namespace Godot
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public T GetOwner<T>() where T : class
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{
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return (T)GetOwner();
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return (T)(object)GetOwner();
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}
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public T GetOwnerOrNull<T>() where T : class
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@ -34,7 +34,7 @@ namespace Godot
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public T GetParent<T>() where T : class
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{
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return (T)GetParent();
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return (T)(object)GetParent();
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}
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public T GetParentOrNull<T>() where T : class
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@ -2,9 +2,9 @@ namespace Godot
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{
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public static partial class ResourceLoader
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{
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public static T Load<T>(string path) where T : Godot.Resource
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public static T Load<T>(string path) where T : class
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{
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return (T) Load(path);
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return (T)(object)Load(path);
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}
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}
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}
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@ -67,7 +67,7 @@ namespace Godot
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public static T Load<T>(string path) where T : class
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{
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return (T) ResourceLoader.Load(path);
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return ResourceLoader.Load<T>(path);
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}
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public static void Print(params object[] what)
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