Merge pull request #22769 from neikeq/issue-22765

Fix C# API assembly build errors in generics
This commit is contained in:
Rémi Verschelde 2018-10-05 20:04:37 +02:00 committed by GitHub
commit f5a77f7bdd
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3 changed files with 7 additions and 7 deletions

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@ -4,7 +4,7 @@ namespace Godot
{
public T GetNode<T>(NodePath path) where T : class
{
return (T)GetNode(path);
return (T)(object)GetNode(path);
}
public T GetNodeOrNull<T>(NodePath path) where T : class
@ -14,7 +14,7 @@ namespace Godot
public T GetChild<T>(int idx) where T : class
{
return (T)GetChild(idx);
return (T)(object)GetChild(idx);
}
public T GetChildOrNull<T>(int idx) where T : class
@ -24,7 +24,7 @@ namespace Godot
public T GetOwner<T>() where T : class
{
return (T)GetOwner();
return (T)(object)GetOwner();
}
public T GetOwnerOrNull<T>() where T : class
@ -34,7 +34,7 @@ namespace Godot
public T GetParent<T>() where T : class
{
return (T)GetParent();
return (T)(object)GetParent();
}
public T GetParentOrNull<T>() where T : class

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@ -2,9 +2,9 @@ namespace Godot
{
public static partial class ResourceLoader
{
public static T Load<T>(string path) where T : Godot.Resource
public static T Load<T>(string path) where T : class
{
return (T) Load(path);
return (T)(object)Load(path);
}
}
}

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@ -67,7 +67,7 @@ namespace Godot
public static T Load<T>(string path) where T : class
{
return (T) ResourceLoader.Load(path);
return ResourceLoader.Load<T>(path);
}
public static void Print(params object[] what)