Fix IK not being solved while dragging a bone
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@ -834,7 +834,7 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
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se->undo_pivot = canvas_item->cast_to<Node2D>()->edit_get_pivot();
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}
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if (selection.size() == 1 && selection[0]->cast_to<Node2D>()) {
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if (selection.size() == 1 && selection[0]->cast_to<Node2D>() && bone_ik_list.size() == 0) {
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drag = DRAG_NODE_2D;
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drag_point_from = selection[0]->cast_to<Node2D>()->get_global_pos();
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} else {
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@ -1360,7 +1360,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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}
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}
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if (drag != DRAG_NONE && (!Cbone || drag != DRAG_ALL)) {
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if (drag != DRAG_NONE && (!Cbone || (drag != DRAG_ALL && drag != DRAG_NODE_2D))) {
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drag_from = transform.affine_inverse().xform(click);
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se->undo_state = canvas_item->edit_get_state();
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if (canvas_item->cast_to<Node2D>())
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