Avoid regressing in progress reporting in resource load
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13a0d6e9b2
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@ -520,20 +520,20 @@ Ref<ResourceLoader::LoadToken> ResourceLoader::_load_start(const String &p_path,
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float ResourceLoader::_dependency_get_progress(const String &p_path) {
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if (thread_load_tasks.has(p_path)) {
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ThreadLoadTask &load_task = thread_load_tasks[p_path];
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float current_progress = 0.0;
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int dep_count = load_task.sub_tasks.size();
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if (dep_count > 0) {
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float dep_progress = 0;
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for (const String &E : load_task.sub_tasks) {
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dep_progress += _dependency_get_progress(E);
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current_progress += _dependency_get_progress(E);
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}
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dep_progress /= float(dep_count);
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dep_progress *= 0.5;
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dep_progress += load_task.progress * 0.5;
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return dep_progress;
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current_progress /= float(dep_count);
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current_progress *= 0.5;
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current_progress += load_task.progress * 0.5;
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} else {
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return load_task.progress;
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current_progress = load_task.progress;
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}
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load_task.max_reported_progress = MAX(load_task.max_reported_progress, current_progress);
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return load_task.max_reported_progress;
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} else {
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return 1.0; //assume finished loading it so it no longer exists
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}
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@ -167,7 +167,8 @@ private:
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String remapped_path;
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String dependent_path;
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String type_hint;
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float progress = 0.0;
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float progress = 0.0f;
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float max_reported_progress = 0.0f;
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ThreadLoadStatus status = THREAD_LOAD_IN_PROGRESS;
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ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
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Error error = OK;
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