Properly edit the instanced node in the inspector
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@ -228,6 +228,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node
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}
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editor_data->get_undo_redo().commit_action();
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editor->push_item(instances[instances.size() - 1]);
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}
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void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
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