From f5fe8ddacc1b390bf99b1dc965a5f8214e6e7470 Mon Sep 17 00:00:00 2001
From: RoniPerson <67514656+RoniPerson@users.noreply.github.com>
Date: Thu, 15 Apr 2021 19:23:27 +0200
Subject: [PATCH] Added documentation to some `add_*_plugin` methods
Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.
(cherry picked from commit e849157e074fdc302be9e7f7a891bea53ed5cee3)
Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin
(cherry picked from commit 21f09616102a6b45f6533c58da33a4f973468ae6)
---
doc/classes/EditorPlugin.xml | 26 +++++++++++++++++++++++++-
1 file changed, 25 insertions(+), 1 deletion(-)
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 720df8e93e0..eccef1dbac9 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -82,7 +82,8 @@
- Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information.
+ Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
@@ -91,6 +92,9 @@
+ Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
+ [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
@@ -99,6 +103,18 @@
+ Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
+ [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
+ [codeblock]
+ const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
+ var inspector_plugin = MyInspectorPlugin.new()
+
+ func _enter_tree():
+ add_inspector_plugin(inspector_plugin)
+
+ func _exit_tree():
+ remove_inspector_plugin(inspector_plugin)
+ [/codeblock]
@@ -107,6 +123,7 @@
+ Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
@@ -115,6 +132,8 @@
+ Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Spatial].
+ See [method add_inspector_plugin] for an example of how to register a plugin.
@@ -470,6 +489,7 @@
+ Removes an export plugin registered by [method add_export_plugin].
@@ -478,6 +498,7 @@
+ Removes an import plugin registered by [method add_import_plugin].
@@ -486,6 +507,7 @@
+ Removes an inspector plugin registered by [method add_import_plugin]
@@ -494,6 +516,7 @@
+ Removes a scene importer registered by [method add_scene_import_plugin].
@@ -502,6 +525,7 @@
+ Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin].