Hide Dummy text driver in the Project Settings as it makes editor unusable
This also improves documentation related to driver project settings.
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@ -292,6 +292,8 @@
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</member>
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<member name="audio/driver/driver" type="String" setter="" getter="">
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Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
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The [code]Dummy[/code] audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
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[b]Note:[/b] The driver in use can be overridden at runtime via the [code]--audio-driver[/code] command line argument.
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</member>
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<member name="audio/driver/enable_input" type="bool" setter="" getter="" default="false">
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If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
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@ -867,6 +869,7 @@
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</member>
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<member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
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Specifies the tablet driver to use. If left empty, the default driver will be used.
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[b]Note:[/b] The driver in use can be overridden at runtime via the [code]--tablet-driver[/code] command line argument.
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</member>
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<member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
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Override for [member input_devices/pen_tablet/driver] on Windows.
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@ -930,6 +933,9 @@
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</member>
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<member name="internationalization/rendering/text_driver" type="String" setter="" getter="" default="""">
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Specifies the [TextServer] to use. If left empty, the default will be used.
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"ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
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[b]Note:[/b] The driver in use can be overridden at runtime via the [code]--text-driver[/code] command line argument.
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[b]Note:[/b] There is an additional [code]Dummy[/code] text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the [code]--text-driver Dummy[/code] command line argument.
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</member>
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<member name="layer_names/2d_navigation/layer_1" type="String" setter="" getter="" default="""">
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Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
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@ -1997,10 +1997,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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GLOBAL_DEF_RST("internationalization/rendering/text_driver", "");
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String text_driver_options;
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for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
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if (i > 0) {
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const String driver_name = TextServerManager::get_singleton()->get_interface(i)->get_name();
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if (driver_name == "Dummy") {
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// Dummy text driver cannot draw any text, making the editor unusable if selected.
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continue;
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}
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if (!text_driver_options.is_empty() && text_driver_options.find(",") == -1) {
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// Not the first option; add a comma before it as a separator for the property hint.
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text_driver_options += ",";
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}
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text_driver_options += TextServerManager::get_singleton()->get_interface(i)->get_name();
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text_driver_options += driver_name;
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}
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ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
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