Fixes improper undo state for pivot setting

After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
This commit is contained in:
codecustard 2019-11-05 05:59:03 -08:00
parent 23a381d882
commit f643786b96

View File

@ -1291,6 +1291,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Start dragging if we still have nodes
if (drag_selection.size() > 0) {
_save_canvas_item_state(drag_selection);
drag_from = transform.affine_inverse().xform((b.is_valid()) ? b->get_position() : viewport->get_local_mouse_position());
Vector2 new_pos;
if (drag_selection.size() == 1) {
@ -1304,7 +1305,6 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
}
drag_type = DRAG_PIVOT;
_save_canvas_item_state(drag_selection);
}
return true;
}