Fixes improper undo state for pivot setting
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
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@ -1291,6 +1291,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
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// Start dragging if we still have nodes
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if (drag_selection.size() > 0) {
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_save_canvas_item_state(drag_selection);
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drag_from = transform.affine_inverse().xform((b.is_valid()) ? b->get_position() : viewport->get_local_mouse_position());
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Vector2 new_pos;
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if (drag_selection.size() == 1) {
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@ -1304,7 +1305,6 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
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}
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drag_type = DRAG_PIVOT;
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_save_canvas_item_state(drag_selection);
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}
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return true;
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}
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