doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2020-03-13 17:16:44 +01:00
parent 0ed8d05314
commit f65781fe7f
4 changed files with 12 additions and 6 deletions

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@ -67,7 +67,7 @@
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
</description>
</method>
</methods>

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@ -824,16 +824,16 @@
</member>
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="2048">
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="100">
<member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="400">
Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="10">
<member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="2048">
Maximum amount of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
</member>
<member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="100">
<member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="400">
Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">

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@ -502,6 +502,12 @@
<description>
</description>
</signal>
<signal name="symbol_validate">
<argument index="0" name="symbol" type="String">
</argument>
<description>
</description>
</signal>
<signal name="text_changed">
<description>
Emitted when the text changes.

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@ -208,7 +208,7 @@
A fragment shader, operating on fragments (pixels).
</constant>
<constant name="TYPE_LIGHT" value="2" enum="Type">
A shader for light calculations.
A shader for light calculations.
</constant>
<constant name="TYPE_MAX" value="3" enum="Type">
Represents the size of the [enum Type] enum.