doc: Sync classref with current source
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@ -824,16 +824,16 @@
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</member>
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<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
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</member>
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<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="2048">
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<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
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Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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</member>
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<member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="100">
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<member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="400">
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Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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</member>
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<member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="10">
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<member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="2048">
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Maximum amount of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
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</member>
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<member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="100">
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<member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="400">
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Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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</member>
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<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
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@ -502,6 +502,12 @@
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<description>
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</description>
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</signal>
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<signal name="symbol_validate">
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<argument index="0" name="symbol" type="String">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="text_changed">
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<description>
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Emitted when the text changes.
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@ -208,7 +208,7 @@
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A fragment shader, operating on fragments (pixels).
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</constant>
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<constant name="TYPE_LIGHT" value="2" enum="Type">
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A shader for light calculations.
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A shader for light calculations.
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</constant>
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<constant name="TYPE_MAX" value="3" enum="Type">
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Represents the size of the [enum Type] enum.
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