Explain A Star pathfinding algorithm cost calcuation

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Maganty Rushyendra 2021-01-05 18:03:16 +08:00
parent edccc0bbdf
commit f6634648ce
2 changed files with 7 additions and 4 deletions

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[/csharp] [/csharp]
[/codeblocks] [/codeblocks]
[method _estimate_cost] should return a lower bound of the distance, i.e. [code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a hint to the algorithm because the custom [code]_compute_cost[/code] might be computation-heavy. If this is not the case, make [method _estimate_cost] return the same value as [method _compute_cost] to provide the algorithm with the most accurate information. [method _estimate_cost] should return a lower bound of the distance, i.e. [code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a hint to the algorithm because the custom [code]_compute_cost[/code] might be computation-heavy. If this is not the case, make [method _estimate_cost] return the same value as [method _compute_cost] to provide the algorithm with the most accurate information.
If the default [method _estimate_cost] and [method _compute_cost] methods are used, or if the supplied [method _estimate_cost] method returns a lower bound of the cost, then the paths returned by A* will be the lowest cost paths. Here, the cost of a path equals to the sum of the [method _compute_cost] results of all segments in the path multiplied by the [code]weight_scale[/code]s of the end points of the respective segments. If the default methods are used and the [code]weight_scale[/code]s of all points are set to [code]1.0[/code], then this equals to the sum of Euclidean distances of all segments in the path.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -71,7 +72,8 @@
<argument index="2" name="weight_scale" type="float" default="1.0"> <argument index="2" name="weight_scale" type="float" default="1.0">
</argument> </argument>
<description> <description>
Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger.
The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path.
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var astar = AStar.new() var astar = AStar.new()
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<argument index="1" name="weight_scale" type="float"> <argument index="1" name="weight_scale" type="float">
</argument> </argument>
<description> <description>
Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point.
</description> </description>
</method> </method>
</methods> </methods>

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<argument index="2" name="weight_scale" type="float" default="1.0"> <argument index="2" name="weight_scale" type="float" default="1.0">
</argument> </argument>
<description> <description>
Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger.
The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path.
[codeblocks] [codeblocks]
[gdscript] [gdscript]
var astar = AStar2D.new() var astar = AStar2D.new()
@ -350,7 +351,7 @@
<argument index="1" name="weight_scale" type="float"> <argument index="1" name="weight_scale" type="float">
</argument> </argument>
<description> <description>
Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point.
</description> </description>
</method> </method>
</methods> </methods>