Update LightOccluder2D class ref
This commit is contained in:
parent
0b747c2910
commit
f66e9158a8
|
@ -26154,10 +26154,10 @@
|
|||
</class>
|
||||
<class name="LightOccluder2D" inherits="Node2D" category="Core">
|
||||
<brief_description>
|
||||
Occludes light cast by a Light2D, thus casting shadows.
|
||||
Occludes light cast by a Light2D, casting shadows.
|
||||
</brief_description>
|
||||
<description>
|
||||
Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.
|
||||
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
|
||||
</description>
|
||||
<methods>
|
||||
<method name="get_occluder_light_mask" qualifiers="const">
|
||||
|
@ -26195,8 +26195,10 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief="">
|
||||
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
|
||||
</member>
|
||||
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" brief="">
|
||||
The [OccluderPolygon2D] used to compute the shadow.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
Loading…
Reference in New Issue