Emit signal when animation ends by seek

(cherry picked from commit bf1cc116e1)
This commit is contained in:
volzhs 2020-04-22 00:45:44 +09:00 committed by Rémi Verschelde
parent 95f6bdfa78
commit f670f6e351
1 changed files with 2 additions and 2 deletions

View File

@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get()); play(queued.front()->get());
String new_name = playback.assigned; String new_name = playback.assigned;
queued.pop_front(); queued.pop_front();
if (end_notify) if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else { } else {
//stop(); //stop();
playing = false; playing = false;
_set_process(false); _set_process(false);
if (end_notify) if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
} }
end_reached = false; end_reached = false;