Merge pull request #2514 from akien-mga/reference-edition
Document TileMap class
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@ -34362,10 +34362,10 @@
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</class>
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<class name="TileMap" inherits="Node2D" category="Core">
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<brief_description>
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Node for 2D Tile-Based games.
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Node for 2D tile-based games.
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</brief_description>
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<description>
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Node for 2D Tile-Based games. Tilemaps use a TileSet which contain a list of tiles (textures, their rect and a collision) and are used to create complex grid-based maps.
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Node for 2D tile-based games. Tilemaps use a [TileSet] which contain a list of tiles (textures, their rect and a collision) and are used to create complex grid-based maps.
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To optimize drawing and culling (sort of like [GridMap]), you can specify a quadrant size, so chunks of the map will be batched together at drawing time.
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</description>
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<methods>
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@ -34387,36 +34387,43 @@
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<argument index="0" name="mode" type="int">
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</argument>
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<description>
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Set the orientation mode as square, isometric or custom (use MODE_* constants as argument).
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</description>
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</method>
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<method name="get_mode" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the orientation mode.
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</description>
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</method>
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<method name="set_half_offset">
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<argument index="0" name="half_offset" type="int">
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</argument>
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<description>
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Set an half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument).
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Half offset sets every other tile off by a half tile size in the specified direction.
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</description>
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</method>
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<method name="get_half_offset" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the current half offset configuration.
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</description>
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</method>
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<method name="set_custom_transform">
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<argument index="0" name="custom_transform" type="Matrix32">
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</argument>
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<description>
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Set custom transform matrix, to use in combination with the custom orientation mode.
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</description>
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</method>
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<method name="get_custom_transform" qualifiers="const">
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<return type="Matrix32">
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</return>
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<description>
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Return the custom transform matrix.
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</description>
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</method>
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<method name="set_cell_size">
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@ -34438,25 +34445,28 @@
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</argument>
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<description>
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Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
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Allowed values are integers ranging from 1 to 128.
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</description>
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</method>
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<method name="get_quadrant_size" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time.
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Return the quadrant size.
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</description>
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</method>
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<method name="set_tile_origin">
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<argument index="0" name="origin" type="int">
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</argument>
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<description>
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Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument).
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</description>
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</method>
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<method name="get_tile_origin" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the tile origin configuration.
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</description>
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</method>
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<method name="set_center_x">
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@ -34491,72 +34501,89 @@
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate.
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A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size.
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</description>
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</method>
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<method name="is_y_sort_mode_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return the Y sort mode.
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</description>
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</method>
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<method name="set_collision_use_kinematic">
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<argument index="0" name="use_kinematic" type="bool">
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</argument>
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<description>
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Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled).
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</description>
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</method>
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<method name="get_collision_use_kinematic" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return whether the tilemap handles collisions as a kinematic body.
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</description>
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</method>
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<method name="set_collision_layer">
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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Set the collision layer.
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Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1.
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</description>
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</method>
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<method name="get_collision_layer" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the collision layer.
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</description>
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</method>
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<method name="set_collision_mask">
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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Set the collision masks.
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Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1.
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</description>
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</method>
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<method name="get_collision_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the collision mask.
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</description>
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</method>
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<method name="set_collision_friction">
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<argument index="0" name="value" type="float">
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</argument>
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<description>
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Set the collision friction parameter.
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Allowable values range from 0 to 1.
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</description>
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</method>
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<method name="get_collision_friction" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the collision friction parameter.
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</description>
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</method>
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<method name="set_collision_bounce">
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<argument index="0" name="value" type="float">
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</argument>
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<description>
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Set the collision bounce parameter.
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Allowable values range from 0 to 1.
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</description>
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</method>
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<method name="get_collision_bounce" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the collision bounce parameter.
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</description>
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</method>
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<method name="set_cell">
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@ -34573,6 +34600,9 @@
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<argument index="5" name="transpose" type="bool" default="false">
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</argument>
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<description>
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Set the tile index for the cell referenced by its grid-based X and Y coordinates.
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A tile index of -1 clears the cell.
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Optionally, the tile can also be flipped over the X and Y coordinates or transposed.
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</description>
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</method>
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<method name="set_cellv">
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@ -34587,6 +34617,9 @@
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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<description>
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Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
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A tile index of -1 clears the cell.
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Optionally, the tile can also be flipped over the X and Y axes or transposed.
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</description>
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</method>
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<method name="get_cell" qualifiers="const">
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@ -34597,7 +34630,7 @@
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Return the contents of a cell.
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Return the tile index of the referenced cell.
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</description>
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</method>
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<method name="is_cell_x_flipped" qualifiers="const">
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Return if a given cell is flipped in x axis.
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Return whether the referenced cell is flipped over the X axis.
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</description>
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</method>
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<method name="is_cell_y_flipped" qualifiers="const">
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Return if a given cell is flipped in y axis.
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Return whether the referenced cell is flipped over the Y axis.
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</description>
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</method>
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<method name="clear">
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<return type="Array">
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</return>
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<description>
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Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
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</description>
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</method>
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<method name="map_to_world" qualifiers="const">
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<argument index="1" name="ignore_half_ofs" type="bool" default="false">
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</argument>
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<description>
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Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument.
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Optionally, the tilemap's potential half offset can be ignored.
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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<argument index="0" name="worldpos" type="Vector2">
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</argument>
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<description>
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Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="settings_changed">
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<description>
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Signal indicating that a tilemap setting has changed.
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</description>
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</signal>
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</signals>
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Returned when a cell doesn't exist.
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</constant>
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<constant name="MODE_SQUARE" value="0">
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Orthogonal orientation mode.
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</constant>
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<constant name="MODE_ISOMETRIC" value="1">
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Isometric orientation mode.
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</constant>
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<constant name="MODE_CUSTOM" value="2">
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Custom orientation mode.
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</constant>
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<constant name="HALF_OFFSET_X" value="0">
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Half offset on the X coordinate.
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</constant>
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<constant name="HALF_OFFSET_Y" value="1">
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Half offset on the Y coordinate.
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</constant>
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<constant name="HALF_OFFSET_DISABLED" value="2">
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Half offset disabled.
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</constant>
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<constant name="TILE_ORIGIN_TOP_LEFT" value="0">
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Tile origin at its top-left corner.
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</constant>
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<constant name="TILE_ORIGIN_CENTER" value="1">
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Tile origin at its center.
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</constant>
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</constants>
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</class>
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