round / ceil methods for c sharp vectors
(cherry picked from commit a6bd2c6e72
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@ -97,6 +97,11 @@ namespace Godot
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return -Reflect(n);
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return -Reflect(n);
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}
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}
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public Vector2 Ceil()
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{
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return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
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}
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public Vector2 Clamped(real_t length)
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public Vector2 Clamped(real_t length)
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{
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{
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var v = this;
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var v = this;
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@ -190,6 +195,11 @@ namespace Godot
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return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
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return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
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}
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}
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public Vector2 Round()
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{
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return new Vector2(Mathf.Round(x), Mathf.Round(y));
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}
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public void Set(real_t x, real_t y)
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public void Set(real_t x, real_t y)
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{
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{
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this.x = x;
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this.x = x;
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@ -219,6 +219,11 @@ namespace Godot
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return 2.0f * n * Dot(n) - this;
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return 2.0f * n * Dot(n) - this;
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}
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}
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public Vector3 Round()
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{
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return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
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}
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public Vector3 Rotated(Vector3 axis, real_t phi)
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public Vector3 Rotated(Vector3 axis, real_t phi)
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{
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{
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return new Basis(axis, phi).Xform(this);
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return new Basis(axis, phi).Xform(this);
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