Fix TGA indexed images loaded with flipped color table
This fixes incorrect color table lookup where red and blue channels were flipped.
(cherry picked from commit d0f0f1f1cb
)
This commit is contained in:
parent
660acc3913
commit
f6c0078264
|
@ -148,9 +148,11 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
|
|||
uint8_t a = 0xff;
|
||||
|
||||
if (p_header.color_map_depth == 24) {
|
||||
r = (p_palette[(index * 3) + 0]);
|
||||
// Due to low-high byte order, the color table must be
|
||||
// read in the same order as image data (little endian)
|
||||
r = (p_palette[(index * 3) + 2]);
|
||||
g = (p_palette[(index * 3) + 1]);
|
||||
b = (p_palette[(index * 3) + 2]);
|
||||
b = (p_palette[(index * 3) + 0]);
|
||||
} else {
|
||||
return ERR_INVALID_DATA;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue