Make environment energy adjustable as a float in 3D editor's preview environment
(cherry picked from commit 3ce0ebb242
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@ -8596,8 +8596,10 @@ void fragment() {
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environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
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environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
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environ_energy = memnew(EditorSpinSlider);
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environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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environ_energy->set_max(8.0);
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environ_energy->set_min(0);
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environ_energy->set_step(0.05);
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environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
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HBoxContainer *fx_vb = memnew(HBoxContainer);
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fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
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