Fixed error when renaming a state in AnimationNodeStateMachine
Fixes #33245
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@ -1117,15 +1117,17 @@ void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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name_edit->hide();
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updating = false;
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state_machine_draw->update();
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name_edit->hide();
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}
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void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
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if (updating)
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return;
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_name_edited(name_edit->get_text());
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}
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