Ensure input event is valid in PopupMenu::activate_item_by_event

This commit is contained in:
A Thousand Ships 2023-10-25 17:45:01 +02:00
parent 06d5189167
commit f721b34b4e

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@ -2186,6 +2186,7 @@ void PopupMenu::scroll_to_item(int p_idx) {
}
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
ERR_FAIL_COND_V(p_event.is_null(), false);
Key code = Key::NONE;
Ref<InputEventKey> k = p_event;