Ensure input event is valid in `PopupMenu::activate_item_by_event`
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@ -2186,6 +2186,7 @@ void PopupMenu::scroll_to_item(int p_idx) {
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}
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bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
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bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
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ERR_FAIL_COND_V(p_event.is_null(), false);
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Key code = Key::NONE;
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Key code = Key::NONE;
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Ref<InputEventKey> k = p_event;
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Ref<InputEventKey> k = p_event;
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