diff --git a/drivers/gles2/rasterizer_array_gles2.h b/drivers/gles2/rasterizer_array_gles2.h index b7f8615c917..fd821a41c94 100644 --- a/drivers/gles2/rasterizer_array_gles2.h +++ b/drivers/gles2/rasterizer_array_gles2.h @@ -81,8 +81,8 @@ public: } ~RasterizerArrayGLES2() { free(); } - _FORCE_INLINE_ T &operator[](unsigned int ui) { return _list[ui]; } - _FORCE_INLINE_ const T &operator[](unsigned int ui) const { return _list[ui]; } + T &operator[](unsigned int ui) { return _list[ui]; } + const T &operator[](unsigned int ui) const { return _list[ui]; } void free() { if (_list) { @@ -102,9 +102,9 @@ public: _max_size = p_size; } - _FORCE_INLINE_ void reset() { _size = 0; } + void reset() { _size = 0; } - _FORCE_INLINE_ T *request_with_grow() { + T *request_with_grow() { T *p = request(); if (!p) { grow(); @@ -114,7 +114,7 @@ public: } // none of that inefficient pass by value stuff here, thanks - _FORCE_INLINE_ T *request() { + T *request() { if (_size < _max_size) { return &_list[_size++]; } @@ -122,7 +122,7 @@ public: } // several items at a time - _FORCE_INLINE_ T *request(int p_num_items) { + T *request(int p_num_items) { int old_size = _size; _size += p_num_items; @@ -135,9 +135,9 @@ public: return 0; } - _FORCE_INLINE_ int size() const { return _size; } - _FORCE_INLINE_ int max_size() const { return _max_size; } - _FORCE_INLINE_ const T *get_data() const { return _list; } + int size() const { return _size; } + int max_size() const { return _max_size; } + const T *get_data() const { return _list; } bool copy_from(const RasterizerArrayGLES2 &o) { // no resizing done here, it should be done manually diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h index c7c1a26a2c0..b07998333e1 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.h +++ b/drivers/gles2/rasterizer_canvas_gles2.h @@ -310,7 +310,7 @@ public: private: // legacy codepath .. to remove after testing void _canvas_render_item(Item *p_ci, RenderItemState &r_ris); - _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material); + void _canvas_item_render_commands(Item *p_item, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material); // high level batch funcs void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform); @@ -326,7 +326,7 @@ private: // low level batch funcs void _batch_translate_to_colored(); - _FORCE_INLINE_ int _batch_find_or_create_tex(const RID &p_texture, const RID &p_normal, bool p_tile, int p_previous_match); + int _batch_find_or_create_tex(const RID &p_texture, const RID &p_normal, bool p_tile, int p_previous_match); RasterizerStorageGLES2::Texture *_get_canvas_texture(const RID &p_texture) const; void _batch_upload_buffers(); void _batch_render_rects(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material); @@ -337,7 +337,7 @@ private: void _software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const; void _software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const; TransformMode _find_transform_mode(const Transform2D &p_tr) const; - _FORCE_INLINE_ void _prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item); + void _prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item); // sorting void sort_items(); @@ -365,7 +365,7 @@ public: // Default batches will not occur in software transform only items // EXCEPT IN THE CASE OF SINGLE RECTS (and this may well not occur, check the logic in prefill_join_item TYPE_RECT) // but can occur where transform commands have been sent during hardware batch -_FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item) { +inline void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item) { if (r_fill_state.curr_batch->type == Batch::BT_DEFAULT) { // don't need to flush an extra transform command? if (!r_fill_state.transform_extra_command_number_p1) { @@ -434,17 +434,17 @@ _FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_f } } -_FORCE_INLINE_ void RasterizerCanvasGLES2::_software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const { +inline void RasterizerCanvasGLES2::_software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const { Vector2 vc(r_v.x, r_v.y); vc = p_tr.xform(vc); r_v.set(vc); } -_FORCE_INLINE_ void RasterizerCanvasGLES2::_software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const { +inline void RasterizerCanvasGLES2::_software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const { r_v = p_tr.xform(r_v); } -_FORCE_INLINE_ RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find_transform_mode(const Transform2D &p_tr) const { +inline RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find_transform_mode(const Transform2D &p_tr) const { // decided whether to do translate only for software transform if ((p_tr.elements[0].x == 1.0) && (p_tr.elements[0].y == 0.0) && @@ -456,7 +456,7 @@ _FORCE_INLINE_ RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find return TM_ALL; } -_FORCE_INLINE_ bool RasterizerCanvasGLES2::_sort_items_match(const BSortItem &p_a, const BSortItem &p_b) const { +inline bool RasterizerCanvasGLES2::_sort_items_match(const BSortItem &p_a, const BSortItem &p_b) const { const Item *a = p_a.item; const Item *b = p_b.item;