diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 03996bafdde..8325af034ca 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -48,13 +48,8 @@ namespace Godot
}
///
- /// Fetches a node. The can be either a relative path (from
- /// the current node) or an absolute path (in the scene tree) to a node. If the path
- /// does not exist, a instance is returned and an error
- /// is logged. Attempts to access methods on the return value will result in an
- /// "Attempt to call <method> on a null instance." error.
- /// Note: Fetching absolute paths only works when the node is inside the scene tree
- /// (see ).
+ /// Similar to , but does not log an error if
+ /// does not point to a valid .
///
///
/// Example: Assume your current node is Character and the following tree: