diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs index 03996bafdde..8325af034ca 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs @@ -48,13 +48,8 @@ namespace Godot } /// - /// Fetches a node. The can be either a relative path (from - /// the current node) or an absolute path (in the scene tree) to a node. If the path - /// does not exist, a instance is returned and an error - /// is logged. Attempts to access methods on the return value will result in an - /// "Attempt to call <method> on a null instance." error. - /// Note: Fetching absolute paths only works when the node is inside the scene tree - /// (see ). + /// Similar to , but does not log an error if + /// does not point to a valid . /// /// /// Example: Assume your current node is Character and the following tree: