Merge pull request #3693 from SaracenOne/hardware_skinning_fix
Fixed hardware-accelerated skinning support.
This commit is contained in:
commit
f740d0ced3
|
@ -6639,6 +6639,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
|
|||
}
|
||||
rebind=true;
|
||||
}
|
||||
|
||||
if (use_hw_skeleton_xform && skeleton!=prev_skeleton) {
|
||||
if (!prev_skeleton || !skeleton)
|
||||
rebind=true; //went from skeleton <-> no skeleton, needs rebind
|
||||
|
@ -6715,10 +6716,6 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
|
|||
if (i==0 || rebind) {
|
||||
material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse);
|
||||
material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection);
|
||||
if (skeleton && use_hw_skeleton_xform) {
|
||||
material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,GL_TEXTURE0+max_texture_units-2);
|
||||
material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE,skeleton->pixel_size);
|
||||
}
|
||||
if (!shadow) {
|
||||
|
||||
if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) {
|
||||
|
@ -6733,6 +6730,13 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
|
|||
_rinfo.shader_change_count++;
|
||||
}
|
||||
|
||||
if (skeleton != prev_skeleton || rebind) {
|
||||
if (skeleton) {
|
||||
material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES, max_texture_units - 2);
|
||||
material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE, skeleton->pixel_size);
|
||||
}
|
||||
}
|
||||
|
||||
if (e->instance->billboard || e->instance->depth_scale) {
|
||||
|
||||
Transform xf=e->instance->transform;
|
||||
|
@ -10819,7 +10823,6 @@ void RasterizerGLES2::init() {
|
|||
use_depth24 =true;
|
||||
s3tc_supported = true;
|
||||
atitc_supported = false;
|
||||
use_hw_skeleton_xform = false;
|
||||
// use_texture_instancing=false;
|
||||
// use_attribute_instancing=true;
|
||||
use_texture_instancing=false;
|
||||
|
@ -10830,7 +10833,11 @@ void RasterizerGLES2::init() {
|
|||
s3tc_srgb_supported=true;
|
||||
use_anisotropic_filter=true;
|
||||
float_linear_supported=true;
|
||||
float_supported=true;
|
||||
|
||||
GLint vtf;
|
||||
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
|
||||
float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float");
|
||||
use_hw_skeleton_xform=vtf>0 && float_supported;
|
||||
|
||||
read_depth_supported=_test_depth_shadow_buffer();
|
||||
use_rgba_shadowmaps=!read_depth_supported;
|
||||
|
@ -10880,7 +10887,7 @@ void RasterizerGLES2::init() {
|
|||
|
||||
GLint vtf;
|
||||
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
|
||||
float_supported = extensions.has("GL_OES_texture_float");
|
||||
float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float");
|
||||
use_hw_skeleton_xform=vtf>0 && float_supported;
|
||||
float_linear_supported = extensions.has("GL_OES_texture_float_linear");
|
||||
|
||||
|
@ -10913,7 +10920,6 @@ void RasterizerGLES2::init() {
|
|||
|
||||
|
||||
//etc_supported=false;
|
||||
use_hw_skeleton_xform=false;
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue