Merge pull request #3693 from SaracenOne/hardware_skinning_fix
Fixed hardware-accelerated skinning support.
This commit is contained in:
commit
f740d0ced3
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@ -6639,6 +6639,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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}
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}
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rebind=true;
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rebind=true;
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}
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}
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if (use_hw_skeleton_xform && skeleton!=prev_skeleton) {
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if (use_hw_skeleton_xform && skeleton!=prev_skeleton) {
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if (!prev_skeleton || !skeleton)
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if (!prev_skeleton || !skeleton)
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rebind=true; //went from skeleton <-> no skeleton, needs rebind
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rebind=true; //went from skeleton <-> no skeleton, needs rebind
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@ -6715,10 +6716,6 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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if (i==0 || rebind) {
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if (i==0 || rebind) {
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material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse);
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material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse);
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material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection);
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material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection);
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if (skeleton && use_hw_skeleton_xform) {
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material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,GL_TEXTURE0+max_texture_units-2);
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material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE,skeleton->pixel_size);
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}
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if (!shadow) {
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if (!shadow) {
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if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) {
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if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) {
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@ -6733,6 +6730,13 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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_rinfo.shader_change_count++;
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_rinfo.shader_change_count++;
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}
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}
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if (skeleton != prev_skeleton || rebind) {
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if (skeleton) {
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material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES, max_texture_units - 2);
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material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE, skeleton->pixel_size);
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}
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}
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if (e->instance->billboard || e->instance->depth_scale) {
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if (e->instance->billboard || e->instance->depth_scale) {
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Transform xf=e->instance->transform;
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Transform xf=e->instance->transform;
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@ -10819,7 +10823,6 @@ void RasterizerGLES2::init() {
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use_depth24 =true;
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use_depth24 =true;
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s3tc_supported = true;
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s3tc_supported = true;
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atitc_supported = false;
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atitc_supported = false;
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use_hw_skeleton_xform = false;
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// use_texture_instancing=false;
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// use_texture_instancing=false;
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// use_attribute_instancing=true;
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// use_attribute_instancing=true;
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use_texture_instancing=false;
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use_texture_instancing=false;
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@ -10830,7 +10833,11 @@ void RasterizerGLES2::init() {
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s3tc_srgb_supported=true;
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s3tc_srgb_supported=true;
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use_anisotropic_filter=true;
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use_anisotropic_filter=true;
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float_linear_supported=true;
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float_linear_supported=true;
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float_supported=true;
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GLint vtf;
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
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float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float");
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use_hw_skeleton_xform=vtf>0 && float_supported;
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read_depth_supported=_test_depth_shadow_buffer();
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read_depth_supported=_test_depth_shadow_buffer();
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use_rgba_shadowmaps=!read_depth_supported;
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use_rgba_shadowmaps=!read_depth_supported;
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@ -10880,7 +10887,7 @@ void RasterizerGLES2::init() {
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GLint vtf;
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GLint vtf;
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
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float_supported = extensions.has("GL_OES_texture_float");
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float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float");
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use_hw_skeleton_xform=vtf>0 && float_supported;
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use_hw_skeleton_xform=vtf>0 && float_supported;
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float_linear_supported = extensions.has("GL_OES_texture_float_linear");
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float_linear_supported = extensions.has("GL_OES_texture_float_linear");
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@ -10913,7 +10920,6 @@ void RasterizerGLES2::init() {
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//etc_supported=false;
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//etc_supported=false;
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use_hw_skeleton_xform=false;
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#endif
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#endif
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